1 hour ago
A few solid runs in and it's obvious the Expedition system doesn't reward hiding anymore. You've got to get into fights, stay in them, and keep your damage numbers moving if you want the best return. That shift has changed how a lot of people look at a session, especially solo players who used to focus more on safe looting than pressure. These days, even your gear choices feel different, because if you're chasing bonus progress and stacking up useful ARC Raiders Items along the way, raw output matters a lot more than quiet survival. It's a better system in one sense. It also asks more from you every single raid.
Why the 100k mark feels so rough
From what players have tested, the number to aim for is around 100,000 damage during an Expedition cycle if you want the full five-point reward. On paper, that looks nasty. In practice, it still feels nasty, just in a more manageable way once you understand how the game counts damage. You're not being judged only on kills. Every hit matters. That's the key part. You can chip away at smaller ARC units, dump rounds into tougher enemies, and still make real progress even if the run itself gets messy. A lot of people miss that at first, then wonder why their pacing feels off.
Why Bastions became the easy measuring stick
Bastions are where most of the community starts doing the math, and honestly, it makes sense. One Bastion takes roughly 5,000 damage to put down, so the shortcut estimate is simple: if you can burn through about 20 of them as a solo player, you're in the right area for the cap. That doesn't mean you must farm only Bastions. It just means they're the cleanest benchmark. They're tanky, they show up often enough, and they don't give you weird damage swings that throw off your estimates. When you're in the middle of a run and trying to judge whether your route is worth it, that kind of consistency helps a lot.
What solo players usually learn the hard way
The real issue isn't only damage. It's time, ammo, and whether your setup can keep momentum without falling apart halfway through a fight. You'll notice pretty quickly that a weak loadout turns this whole system into a slog. If your weapon takes too long to break armor or your movement is too cautious, the timer starts to feel cruel. Most solo players end up leaning into faster engagements, cleaner target priority, and less hesitation between fights. That doesn't mean running around brainlessly. It means understanding that waiting too long is its own kind of loss now. The game is clearly pushing you to stay active, and if you resist that too much, your rewards start to dip.
How to think about efficient farming now
The smartest approach is usually to treat Bastions as your baseline, then let everything else fill in the gaps. Hit the durable targets when you can, pad the total with smaller enemies when they cross your path, and don't get so obsessed with perfect efficiency that you waste minutes chasing one clean scenario. That's where a lot of runs go sideways. Keep the rhythm up, keep the pressure on, and the damage total comes together faster than it first seems. For players who'd rather smooth out the process or save time between attempts, an ARC Raiders Carry Run can fit naturally into that grind, especially when you're trying to stay on pace without burning yourself out halfway through the week.
Why the 100k mark feels so rough
From what players have tested, the number to aim for is around 100,000 damage during an Expedition cycle if you want the full five-point reward. On paper, that looks nasty. In practice, it still feels nasty, just in a more manageable way once you understand how the game counts damage. You're not being judged only on kills. Every hit matters. That's the key part. You can chip away at smaller ARC units, dump rounds into tougher enemies, and still make real progress even if the run itself gets messy. A lot of people miss that at first, then wonder why their pacing feels off.
Why Bastions became the easy measuring stick
Bastions are where most of the community starts doing the math, and honestly, it makes sense. One Bastion takes roughly 5,000 damage to put down, so the shortcut estimate is simple: if you can burn through about 20 of them as a solo player, you're in the right area for the cap. That doesn't mean you must farm only Bastions. It just means they're the cleanest benchmark. They're tanky, they show up often enough, and they don't give you weird damage swings that throw off your estimates. When you're in the middle of a run and trying to judge whether your route is worth it, that kind of consistency helps a lot.
What solo players usually learn the hard way
The real issue isn't only damage. It's time, ammo, and whether your setup can keep momentum without falling apart halfway through a fight. You'll notice pretty quickly that a weak loadout turns this whole system into a slog. If your weapon takes too long to break armor or your movement is too cautious, the timer starts to feel cruel. Most solo players end up leaning into faster engagements, cleaner target priority, and less hesitation between fights. That doesn't mean running around brainlessly. It means understanding that waiting too long is its own kind of loss now. The game is clearly pushing you to stay active, and if you resist that too much, your rewards start to dip.
How to think about efficient farming now
The smartest approach is usually to treat Bastions as your baseline, then let everything else fill in the gaps. Hit the durable targets when you can, pad the total with smaller enemies when they cross your path, and don't get so obsessed with perfect efficiency that you waste minutes chasing one clean scenario. That's where a lot of runs go sideways. Keep the rhythm up, keep the pressure on, and the damage total comes together faster than it first seems. For players who'd rather smooth out the process or save time between attempts, an ARC Raiders Carry Run can fit naturally into that grind, especially when you're trying to stay on pace without burning yourself out halfway through the week.

